Gamedev tip #2 : Divide and conquer

Rubik's Cube

Image via Wikipedia

Even today, I am overwhelmed by the difficulty in creating a video game. Since the first years I learned how to program it seemed like a relatively easy task. Ok. I could draw a teapot on the screen. I could play sounds and music. It was ridiculously easy to see what keys was the user pressing, to read a file from disk and what not.

It’s not about the lines of code Continue reading

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Gamedev Tip #1 : Fix the Leaks

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This is the first of a series of short articles I plan to post here. The posts will come in the form of tips (or reminders) intended for game developers. These tips will hopefully help the reader avoid common frustrating situations when developing a game.

Let’s start with one that haunts me for years!

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