BFP Chapter 05: Scrolling

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Introduction

In this chapter we’re going to handle timing and have our code run periodically. This will enable us to do such cool things as a scrolling background.
We’re also going to ingest the super mushroom! We’ll start looking at what other people have done. Figuring out stuff by Continue reading

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BFP Chapter 04: Room for one texture

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Introduction

I’m starting to get some mixed feelings about this project.

First of all, I find it unacceptable to have spent so much time for a blank screen.

On the other hand, I know I’m so close to displaying something that I simply must do it today.

And then, I see thi Continue reading

BFP Chapter 01 : Warming up

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Introduction

I started looking into Mega Drive development in early September 2015. My excuse for doing so was that I was going to take a class the same year, about microprocessors, in which we were going to learn 68K assembly, so I would check my code on a real system. It turns out we didn’t, but the excuse did its job and I’ve had great fun with this project since.

MegaDrive.png
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