Theseis (2006-2008)

On February the 1st, 2006, a dream came true. I wanted to make games since grade school. Now I was a part of it. And it felt great! The studio was like a playground for grown-ups!

Best moments:

  • Nvidia people at E3 2006 mistaking my 3d engine for Unreal! Took us 13 weeks of day and night coding to produce the demo but it was worth it!
  • “You work for Theseis, and I am captain Nelson!” said a friend of a friend.
  • Attending GDC 2007, learning from the big boys!

Theseis would have been the first game featuring a deferred renderer, if it was ever released …

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